Allegorithmic

Substance Designer 2

Supported Autodesk Products: Autodesk 3ds Max 2012, Autodesk 3ds Max Design 2012, Autodesk FBX, Autodesk Flame 2012, Autodesk Maya 2012, Autodesk Smoke 2012 for MAC OS X
Compatible/Supported Operating Systems: Windows, Mac OSX
Languages Supported: English

Introducing substances, a new breed of textures and filters
Substance Designer allows you to create substances, a new kind of smart textures. Substances are hybrid assets that can be made from different types of resources, including your existing bitmaps. Substances can be fully dynamic, including texture resolution. They can have multiple outputs to generate complete texture sets at once and they can also have inputs to be used as filters.

Non-linear & Iterative Workflow
Creating substances in the node-based interface of Substance Designer is a completely non-linear process: you are free to make any change you want at any time, and all your changes will automatically be applied to all the outputs of your substance, so you can create and edit complete texture sets in a much faster way than with traditional tools.

Creative power and flexibility
Substance Designer features a large set of resources for every 3D artist to achieve great results whatever their skills. Any user will be able to use the built-in filters to quickly boost his existing bitmaps. More advanced users can use Sub- stance Designer to create their own library of advanced custom filters and materials that they can re-use in their next creations.

Integrated pipeline
Your textures created in Photoshop or taken from your libraries of bitmaps can be used as resources for new substances. You can then import your substance into any compatible solution such as Autodesk 3ds Max and Maya 2012, and edit its param- eters to generate new variations in real-time directly in your favourite DCC tool or game engine.

 

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FEATURES & BENEFITS

  • Substances are dynamic: you can control the look of each texture in real time!
  • Substances are compatible with Autodesk 3ds Max, Maya, and Flame 2012
  • A new layering system that makes the creation of complex material instantaneous is introduced
  • The vector paint feature has been revamped and enhanced up to a point where it is now a central part of the creation process.
  • Node-based interface
  • Non-linear authoring process
  • Automatic Tiling

SUPPORT & TRAINING

http://www.allegorithmic.com/community/learning

WHERE TO BUY

www.allegorithmic.com

PRICE

990$

 

Contact Information

Allegorithmic

31, rue Gonod
Clermont-Ferrand, 63000
France

tele: 0033679783828
alexis.khouri@allegorithmic.com
http://www.allegorithmic.com

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