
Games, Limb from Limb! | Eric Plante
Games products @ 3December
Published. May 18, 2013?Mathieu Mazerolle and I presented our middleware products at the 3December event last week....

Mayalicious | Cory Mogk
We're updating the Autodesk Area to serve you better
Published. May 17, 2013Some exciting updates are coming soon...

MaxStation | Max Team
Error message starting 3DS Max 2014: Autodesk Exchange Store Error Messages, 3ds Max failed to find any "RuntimeRequirements” nodes under “ApplicationPackage""
Published. May 17, 2013When 3DS MAX 2014 is launched, you see: Autodesk Exchange Store Error Messages followed by other error messages....

3D by Dorian
Houdini sous le capot
Published. May 17, 2013Ceci est la traduction d'un billet de old school, posté il y a quelques mois, qui explique, très clairement, le fonctionnement interne de Houdini. Ce post est une mine d'or et je conseille à quiconque souhaitant s'améliorer sur Houdini d'en prendre connaissance. Il y a beaucoup de lecture, je me suis permis de mettre des titres et quelques images pour "classer" un peu l'ensemble (le bonhomme aborde beaucoup de chose d'une traite). Alors accrochez-vous! Bien entendu, si vous êtes totalement...

Around the Corner
API webcast archives
Published. May 13, 2013As part of our ADN Open work to move our API content to more accessible (search-engine-findable) locations, I'm posting our webcast archives to this blog. Some of these recordings are old now, but still contain useful information for people on legacy releases. And, being recordings of live webcasts, they are......

Flame Premium can do that | Bill Ennis
The Vanity: Uncompromising creativity on a deadline
Published. May 8, 2013We recently visited The Vanity, a Toronto-based post production company and Flame customer specializing in TV commercials. We talked with Naveen Srivastava and Sean Cochrane, Flame artists, co-owners and partners about how they meet tight deadlines without compromising creativity....

Max Nation | Chris Murray
3dsMax2014: Features and Improvements you might have missed.
Published. May 6, 2013This post covers all the new and improved features in the 2014 Release of 3dsmax....

3D SDK and Scripting Mayhem | Christopher Diggins
3ds Max and Stage Automation
Published. May 6, 2013Stage automation plays an important role in live entertainment events from music shows to Cirque du Soleil. What may come as a surprise is that thanks to a plug-in from Stage Technologies 3ds Max is playing an increasingly important role in designing, simulating, and visualizing live event automation....

The Smoke Learning Blog | Grant Kay
HOT TIPS: Ordering ConnectFX with Grid Snapping
Published. May 3, 2013A very short hot tip showing you how to use the pixel grid and snapping to keep your node trees tidy. A useful practical tip....

Maya Station
mental ray Contour Shader problem in Maya 2014
Published. May 3, 2013The new Unified Sampling mode in Maya 2014 is set by default and doesn't work with mental ray Contour rendering. In order to get the mental ray Contour rendering to work, set the Sampling Mode in the Quality tab of the Render Settings to "Legacy Sampling Mode"....

Jamie's Jewels
Autodesk 3dsMax Entertainment Survey launched
Published. May 2, 2013Ken Pimentel, Director, Industry Strategies and Marketing at Autodesk has posted a survey for 3ds Max Entertainment users. “This survey is for those of you that work in the entertainment side of things (games, film, TV, etc.). Some users work on a range of industries, including entertainment. If you spend......

Duncan’s Corner | Duncan Brinsmead
Scene Files from my Maya 2014 Unfold Presentation
Published. April 30, 2013As promised here are the scene files from my Unfold presentation along with some brief descriptions....

My Oh Maya! | Steven Roselle
Maya Bonus Tools Resource Page (Update - 2014 Intallers Now Available!)
Published. April 25, 2013Maya Bonus Tools resource page: Here you will find a collection of tutorials and demos specifically related to Bonus Tools. Once installed the Bonus Tools help menu will link back to this page. Bookmark it and check back later for additional updates....

The Suite Spot | Graham Bell
Autodesk, Pixar and The OpenSubdiv Project
Published. April 24, 2013See how Autodesk and Pixar are working together to build technology with stunning real-time results....

Mental Ray
Render higher resolution images with "Render_autosave", using VRay or mental ray
Published. April 21, 2013Hi All, While today’s fast computers may ensure rendering crashes are less and less frequent, there are still instances when processing high resolution photorealistic renders will cause computers to freeze and ultimately crash! I have certainly experienced in numerous occasions having renders freeze and crash when there were only few “render buckets” left to complete the entire image! Such inconveniences may cause major setbacks with the final deadline and user’s workflow,...

Suite-ish | Lee Fraser
Pixar and Open Subdivs
Published. April 19, 2013Next Tuesday from 1pm-2pm Pacific, Pixar is joining us to talk about The Open Subdiv Project and how theyve been taking advantage of it in their pipeline. http://autode.sk/11LETBJ...

pointSnap | Fianna Wong
The OceanMaker with Lucas Martell
Published. April 8, 2013In my daily AREA activities, I get to come into contact with lots of talented artists, high-end technical users and hear about some pretty interesting projects. One such project is The OceanMaker, headed by Lucas Martell. To sum it up, The OceanMaker is an animated short film that is looking for some online love (and funding). Nowadays, with crowdfunding being so ubiquitous, it is hard for everyone to get an equal chance under the spotlight and make cool things happen. I was able to talk to Lucas...

3ds Max & Moritz | Alex Horst
Autodesk Show Reel 2013
Published. March 27, 2013New Autodesk Show Reel 2013 for all industries arrived....

The Desk | Daryl Obert
Maya 2014 Bullet Ragdoll
Published. March 26, 2013Setting up a dynamic simulation using Bullet on Joints in Maya 2014....

The MudRoom | Craig Barr
Mudbox 2014 Announced!
Published. March 26, 2013Check out the new features in Autodesk Mudbox 2014: Advanced Retopology, enhanced multi-touch, over 27 additional feature requests added....

CG Samba
Meet the Artist 1.0 - Bruno Camara
Published. March 7, 2013MEET THE ARTIST - V1.0 Name: Bruno Câmara Website: www.brunocamara.com From: Brazil Bruno was born in Belém, Brazil, in 1982 and when he was 7 years old he saw a friend drawing the Green Lantern perfectly in a piece of paper and got amazed with that. Since then he never stopped drawing. His background in traditional art and passion for creatures and VFX were crucial for his 3D career. He could never miss blockbusters of that time like Jurassic Park,...

3D Roadie | Shawn Hendriks
Its Sneak Peek time!
Published. February 27, 2013Get your Sneak Peeks here!...

With Design in Mind | Eddie Perlberg
Beginner, Intermediate Expert
Published. February 11, 2013Who are you?...

Marc’s Blog | Marc Petit
“The Adventures of Tintin” Screening
Published. February 6, 2013“The Adventures of Tintin” Screening...

Into the pixels | Jean-Francois Yelle
the new .NET SDK is being called a game changer
Published. February 6, 2013here is a quote found on this blog from mr David Mackenzie : the new .NET SDK is being called a game changer. "I am really excited about is the inclusion of the .Net wrapper for the SDK. For those of us who spend a great deal of time writing tools for artists this really opens up a new world for we can do and how quickly we can do it. I might sound silly but it really is a game changer"...

Amalgamation | Gary M. Davis
Autodesk MatchMover and Smoke 2013
Published. February 6, 2013In this short video, I show the general workflow for creating a 3D camera solve from real world footage using Autodesk MatchMover 2013. The resulting data is then brought into Smokes Action module....

Maya in Motion | Marcel de Jong
Maya DirectX 11 Technology Preview - Update 2
Published. February 6, 2013A picture is worth a 1000 words ... and a video a 1000 pictures :p ... update 2 Added a link to a couple of turntables of the same character....

You and M&E | Darren Brooker
Indie PSN gamedev (and the cost thereof)
Published. February 6, 2013Game dev has been known to take its toll on mind, body & soul, but the development of Derrick the Deathfin also took a hefty chunk out of its developer's bank account (and his father's too)......

The Art of VFX | Vincent Frei
REAL STEEL: Erik Nash – VFX Supervisor – Digital Domain
Published. February 6, 2013Erik Nash began his career in 1979 on the film STAR TREK: THE MOTION PICTURE. He joined Digital Domain in 1995 and work on projects like APOLLO 13, TITANIC or KUNDUN. He then became VFX supervisor and take care of the effects of films like RED PLANET, I ROBOT, PIRATES OF THE CARIBBEAN: AT WORLD’S END. In the following interview, he talks about his work on REAL STEEL....

Stoned & Wired | Stuart Holloway and Joe Billington
Webinar........THIS FRIDAY !!
Published. February 6, 2013A live Webinar....be there or be....!!!!!...

3d Latino | Victor Herrera
AU2012: Tecnicas de render avanzado con Vray, renders de 15 min a tan solo 1 min
Published. February 6, 2013Una breve guia para acceder a este magnifico tutorial en la plataforma de Autodesk university 2012....

Planet Softimage | Mark Schoennagel
Cross country in a vintage Volkswagen Bus
Published. February 6, 2013A blog of a different sort, my crazy adventure across the country in a vintage VW bus!...

Blend & Comp | Ken LaRue
Smoke 2013 - Short Cuts & Hot Keys for Dynamic Editing and Much More...
Published. February 6, 2013This is a video tutorial focusing on short cuts and hot keys used while creating a rough cut and creative edit in Smoke 2013. Using menus and buttons to perform edits, trims, etc works but I feel it is a slow workflow and decreases your creative flow while you are trying to tell your story with your creative edit. Knowing the short cuts and performing dynamic edits will make you a more efficient editor. I also discuss workflow and tips about Smoke 2013 and it’s UI. The entire duration of the tutorial...

Roland's Maya | Roland Reyer
Tutorial: The interactive Randomizer
Published. February 6, 2013Ein kurzes Tutorial, das die Benutzung meines Scripts "Randomizer" erläutert. A short german tutorial that shows the use of my "Randomizer" - english version coming soon...

Taking it to the Max!
Register Now – Live Webinar on iray in 3ds Max
Published. February 6, 2013Join us for an “Introduction to iray in 3ds Max” which will provide an extensive overview of iray, explaining both what it is and how it differs from previous rendering technology....

Louis Marcoux Blog | Louis Marcoux
AU 2011 - Blow Stuff Up! with 3ds Max Part 3 - Adding Details
Published. February 6, 2013This is the third part to an in depth review of my Autodesk University class from 2011 called Blow Up Stuff with 3ds Max. I broke the class into 3 sections and, this week, i'll cover part 3: adding details....

Maxed Out | Ken Pimentel
Moving on
Published. February 6, 2013This is my final blog for all things 3ds Max. You've got a new product manager!...
Blogs
Autodesk Catalog Tech Videos
SIGGRAPH 2012 - Art Gallery Media Tour
SIGGRAPH 2012 Art Gallery Chair, Osman Khan, takes you on a high-level tour of this year's art exhibition.
SIGGRAPH 2012 - Interview with Jane McGonigal, Keynote Speaker
SIGGRAPH 2012 Keynote Speaker Jane McGonigal discusses her outlook on games and how they can be viewed differently and have a long-term positive impact on society.
SIGGRAPH 2012 - Emerging Technologies Media Tour
SIGGRAPH 2012 Emerging Technologies Chair, Preston Smith, takes you on a high-level tour of this year's cutting-edge exhibits and hands-on interactive technology.
eyeon Fusion using AMD FirePro V7900 driving 3 displays using Eyefinity
AMD Eyefinity multi-display technology launches a new era of panoramic computing, helping to boost productivity and multitasking with innovative graphics display capabilities supporting massive desktop workspaces, creating ultra-immersive computing environments with super-high resolution gaming and entertainment, and enabling easy configuration and supporting up to six independent display outputs simultaneously.
BOXX@ NAB 2012: Autodesk Softimage Demo on 3DBOXX 8920 Workstation
Mark Schoennagel from Autodesk Softimage demos on a 3DBOXX 8920 XTREME workstation computer at the 2012 NAB Show.
Toon Boom Storyboard 3D Teaser Video
A new dimension. Open the door to a new dimension of storyboarding with Storyboard 3D. Adding the ability to import 3D CGI objects brings the possibility of working artistically while streamlining your workflow. Whether you are working in 2D, 3D, live-action, games, or mixed media, you will see the real benefits of storyboarding in a 3D space. Coming Soon!
The Bakery Channel on YouTube
Bakery Relight™ is the first interactive, all-in-one 3D lighting and rendering solution for the high-end computer graphics market. Check out the latest selection of Relight videos, which cover key topics for lighting pros from vizgroups, reflections, fur, global illumination, ambient occlusion, area lights and environment lights, to exporting from Autodesk® Maya®.
Featured White Papers
OpenCL™: The Future of Accelerated Application Performance Is Now
- OpenCL™, or Open Computing Language, is the first open programming standard for writing software for general-purpose computing across both CPUs and GPUs. That may not sound that important on the face of it. But consider this: applications accelerated with OpenCL can access the combined processing power of a computer’s GPU and CPU cores under a single unified platform – a game-changing development for users of professional graphics and computational design software.
See More and Do More with AMD Eyefinity Multi-Display Technology
AMD Eyefinity multi-display technology launches a new era of panoramic computing, helping to boost productivity and multitasking with innovative graphics display capabilities supporting massive desktop workspaces, creating ultra-immersive computing environments with super-high resolution gaming and entertainment, and enabling easy configuration and supporting up to six independent display outputs simultaneously.
Decide what language is right for you in Autodesk MotionBuilder
Kristine Middlemiss, Developer Consultant
Autodesk Developer NetworkGetting Started with Programming in MotionBuilder
Kristine Middlemiss, Developer Consultant Autodesk Developer Network
Python Debugging in Maya 2011
Version 1.0
April 2010, 30th
By Cyrille Fauvel
Autodesk Developer NetworkBakery Relight: Interactive Lighting, Shading & Rendering for Pros
Bakery Relight™ is the first interactive, all-in-one 3D lighting and rendering solution for the high-end computer graphics market. It was created to streamline and accelerate workflows and to enhance the artistic process....
Burlington Electric Powers Up by HP
Affordable HP Workstations energize engineers











